UV guides / iPhone + iPad

A guide for
your next texture.

Bring an OBJ with existing UVs. Find its islands, inspect them on the model, and export a painting guide.

App Store$3.99 once · US price
Submitted for App Review; release follows approval.
Actual Facetide UV atlas with selected island 1 in the original folded-lantern study
01 / Real UVs. Linked surface selection.
Original study shown. Bring your own materials.
Actual iPad workspace showing UV atlas and linked 3D model side by side
Room for the map and the model. The iPad workspace uses its width for both.

Inspect the surface

Select a numbered island or tap a surface. Orbit and zoom the model. Switch between checker and your PNG/JPEG texture.

Make the handoff

Transparent PNG, SVG, checker, island CSV, unchanged OBJ, restorable project and Readme. Share actual files through Files or the native share sheet.

Keep it local

24 local projects including recoverable Trash with confirmed permanent deletion. Rename, duplicate and restore JSON backups. No account, ads, analytics, subscription or app network requests.

Check your file first

Existing UVs, unchanged.

Facetide is a guide tool. It does not unwrap, edit or pack UVs, detect overlap, bake materials, read MTL/PBR assets, repair meshes or support UDIM. Desktop Blender and other 3D editors handle broader workflows.

Use a UTF-8 polygon-only Wavefront OBJ up to 4 MiB, 100k positions/UV coordinates and 20k triangles after triangulation. Triangles or planar convex quads only. Every corner must have existing UVs inside the unit 0–1 tile. Negative indices are supported. Connectivity uses shared vertex indices with matching UV endpoints.

One PNG/JPEG up to 8 MiB / 24 MP is normalized to at most 2048 pixels. This is an uncalibrated diffuse preview. Guides retain the whole unit tile with V flipped for image coordinates. CSV reports summed UV triangle area, not unique coverage. Overlap remains overlap. JSON backups: 16 MiB maximum.