Cragloom

Cragloom Support

Your first climb

Choose Left hand or Right hand, then tap a ringed hold. The other hand stays put. Feet pose automatically and are not separate controls. Drag the cliff or use the camera buttons to look ahead. There is no countdown.

Holds and grip

Jugs are pale ledges with no hold cost. Crimps are narrow copper ledges; L/R side-pulls require that hand. Both cost one grip, and long reaches add one. Round green + rests restore grip once. Purple brittle stones disappear when you release them. Visit all metal clip loops before the gold finish arrow. Ringed holds show where the selected hand can reach while the other hand anchors your stance.

Undo, hints and medals

Undo is unlimited. Hint finds an actual valid next move or asks you to undo a dead end. Three medals require the verified optimal move count without hints; two allow four extra moves. Gentle starts with six grip points instead of four and records medals separately.

Opening new crags

Five different campaign clears per previous region open the next. Replaying the same route does not add a distinct clear. Jackets are earned after every six distinct clears. Custom climbs enter the journal without opening campaign regions.

Route Workshop

Tap to place or select a hold, drag a selected hold to move it and choose a type to change it. The first two starting holds stay. A line must pass the same climbing solver before saving or climbing. Save up to 20 routes on this device; reopen, edit or remove them in Saved routes. Share route image opens the native PNG share sheet. PNG pictures cannot be imported as playable routes.

Audio and records

Music, effects, haptics, quiet motion, Gentle grip and earned jackets can be changed in Climbing kit. The journal retains the last 60 actual finishes. Local records have no cloud sync. Removing the app deletes local progress. Cragloom is a puzzle game, not climbing instruction.

Help

Email maga40@naver.com with your device, OS version, route and action involved.