KEELWARD

Game help

Bring the ship home.

Tap a die, then tap one of the four stations. You can stack several dice on a station or tap an assigned die to move it.

Read the forecast

Each hazard shows a station and the power needed to stop it. Sail power makes distance; Pump repairs hull; Rigging holds storms and reefs; Lantern counters fog and dangers in the dark. With four dice, you must decide which danger to hold and how much speed or repair to keep. Select an unassigned die and tap Reroll to change it when available.

Voyages and marks

Reach the distance mark before the final watch while keeping hull above zero. Each landfall opens the next passage. Completing a passage with more hull and fulfilling its Admiralty order can improve its rating. Only improvements earn new marks, which can be spent on permanent upgrades in the Shipyard. The Chart lets you revisit any unlocked passage.

Contact

For help or a bug report, email goblingcompany@gmail.com. Include your device model, software version and passage name if possible.