Support
Build the line
Read the Dispatch recipe. Select Belt and drag through neighboring squares. A belt follows the direction of your drag; tap an output arrow before placing a single piece. Put the matching machines on pale pads, set the toy, paint or mark, and direct the final piece into the matching Dispatch. Crates cannot be moved. On small screens or with larger text, drag the floor scrollbar or swipe in the side margin to inspect the rest of the floor.
Run and repair
Run starts actual toy production. Pause freezes the run; Resume continues. Stop clears moving toys and keeps the design for editing. A wrong machine or destination creates a reject. Missing pieces and collisions stall the line. Each run stops after 500 simulation ticks if unfinished.
Seals and rooms
A completed order earns Bronze when a hint was used. Without hints it earns Silver; zero rejects and at most the board’s build target plus six edits earn Gold. Undo counts as an edit. The build target is a construction benchmark, not a promise of the shortest possible solution. Clear starts a new attempt while keeping your best seal. Five different completed orders in a room open the next room.
Your Workshop
Orders → New Workshop lets you choose a toy, paint, mark, winding key, packing and a room. Build anywhere on the empty floor. Workshop runs earn no campaign seals. Save a design with a name; the shelf holds twelve and supports loading and deleting. Shared PNG and JSON files are for viewing, not importing into the game. Performance records export actual completed orders as CSV.
Sound and saves
Options controls music, machine sounds, haptics and decorative belt motion. Toys still move when decorative animation is disabled. Progress saves locally; no account, cloud sync or device transfer is included.
Contact maga40@naver.com with your device, app version and a description of the problem.